Campus Buzz

Gaming competition by Jagannath Gupta Institute of Medical Sciences and Hospital draws 400+ student gamers

Saikat Chakraborty
Saikat Chakraborty
Posted on 24 Oct 2021
16:23 PM
Students win cash prizes at a BGMI tournament organized by the gaming community of JIMSH, Budge Budge.

Students win cash prizes at a BGMI tournament organized by the gaming community of JIMSH, Budge Budge. The Pace Makers

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Summary
Battlegrounds Mobile India takes centre stage at Invictus’21
Students from IIT Kharagpur, TISS and Jadavpur University take part in the three-day event

Gamers from across India gathered virtually for Invictus’21, a three-day Battlegrounds Mobile India (BGMI) gaming tournament held in early October. Invictus’21 was organised by Pace Makers, the gaming society of Jagannath Gupta Institute of Medical Sciences and Hospital (JIMSH), Budge Budge.

The competition drew over 400 student gamers who battled it out for cash prizes worth Rs 10,000.

Students who participated were from IIT Kharagpur, Tata Institute of Social Sciences (TISS), Jadavpur University, Techno India University, Guru Nanak Institute of Technology, Narula institute of Technology, The Heritage College and Birla Institute of Technology and Science, among others.

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“Invictus is an attempt to break the cycle of boredom for students who have been confined to their homes due to the pandemic. We wanted to provide a space for our gaming community to feel connected. Battlegrounds Mobile India has emerged as a global game and has helped us bond over competitive matches,” said Samragyee Sengupta, a first-year MBBS student at JIMSH and one of the organisers of the competition.

The intercollege tournament had three categories --- Solo, Duo and Squad. In each category, players had to participate in three matches on three different maps, Erangel, Miramar and Shanok. They had to play all games in third-person vision mode.

“E-gaming has gained popularity in the last decade and with BGMI, India has emerged as a major player in this sector, and we wanted to reach out to as many students as we could,” added Samragyee.

The winning teams

Rohit Banerjee of JIMSH won the Solo competition, while Arnab Singha Ray of University of Kalyani and Debabrata Saha of Techno India grabbed the first prize in the Duo competition.

“It was really exciting to participate in this extremely competitive tournament. I think luck favoured me as all of them were amazing gamers. I have been playing BGMI for the last two years and have participated in quite a few intercollege tournaments. BGMI has put India on the e-gaming map. It has ushered a new domain in the digital space,” said Rohit, a second-year MBBS student.

The Squad competition saw 25 teams fighting for the title. Team NRG comprising Gaming, Jagannath Gupta Institute of Medical Sciences and HospitalD. Vinay, D. Tarun Sai and Soumyadeep Das of Narula Institute of Technology and Sankujit Biswas of Guru Nanak Institute of Technology took home the winners’ trophy. They were “clinical” with their performance throughout the three rounds.

“All of the teams were evenly matched, so we had to stay focused all the time. We were in a spot during the Shanok round where Tarun rescued us,” said Sankujit, a second-year Electronics and Communication Engineering student, who was the in-game leader (IGL).

Last updated on 25 Oct 2021
15:31 PM
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